Gold Mine
Build on a mountain slot in Latium or Aegyptus.
Published details
| Field | Published value | Evidence |
|---|---|---|
| Region | Latium, Aegyptus | 1 source per field; see Sources |
| Menu | Mines | 1 source per field; see Sources |
| Terrain | Mountain | 1 source per field; see Sources |
| Cost | 2 Timber + 1 Tiles + 1 Concrete | 1 source per field; see Sources |
| Upkeep | 20 Denarii + 5 Plebeian | 1 source per field; see Sources |
| Cycle | 2:30 | 1 source per field; see Sources |
| Outputs | Gold Ore | 1 source per field; see Sources |
Gold Ore for jewellery chains.
What this means for your game
The gold mine is a deposit building for Latium and Aegyptus, and it wants a mountain tile. The building row gives a cost of 2 timber, 1 tiles and 1 concrete, with upkeep 20 denarii and 5 Plebeian workers, on a two-minute-thirty cycle in the entity notes. It is not an Albion building. A flat river tile, which is what a clay pit wants, will not start it. Gold ore continues into the jewellery and coin side of the economy. Laevinus, the heroic specialist, is one of the items that name extra gold ore as an effect, so the specialist page is the multiplier and this page is the building.
No patch line in the entity notes names a direct change to this entry.
Questions
How many sources mention Gold Mine?
2 linked pages from 1 independent publisher, checked 6 Nov 2026. A linked page may support only some fields.
Is this the whole story?
It is the part those pages actually state. Empty details stay empty.
Sources
Checked 2026-11-06.