Cushions
Produce Flax and Tyrian Purple, then craft at a Cushion Stuffer.
Published details
| Field | Published value | Evidence |
|---|---|---|
| Category | Intermediate product | 1 source per field; see Sources |
| Region | Latium | 1 source per field; see Sources |
| Produced by | Cushion Stuffer | 1 source per field; see Sources |
| Inputs | Flax, Tyrian Purple | 1 source per field; see Sources |
| Cycle | 1:30 | 1 source per field; see Sources |
| Chain ratio | 3 Flax Farm : 3 Snailery : 4 Dye Works : 3 Cushion Stuffer | 1 source per field; see Sources |
| Unlocked by | Research unlock (keyword 'cushions research'; exact node not confirmed) | 1 source per field; see Sources |
Intermediate for higher-tier goods (final consumer not confirmed).
What this means for your game
Cushions are a researched household good, not a starter fabric. The ratio cited for the chain is 3, 3, 4, 3 across four buildings, and the chain depends on Tyrian purple. Until the research that opens the chain is done, the buildings are not a layout problem. They are locked. Residents who ask for cushions are later-tier households. I am not filling the four building names beyond what the goods notes already shorten to that ratio, because a guessed building name would be worse than the numbers we have.
No patch line in the entity notes names a direct change to this entry.
Questions
How many sources mention Cushions?
2 linked pages from 2 independent publishers, checked 6 Nov 2026. A linked page may support only some fields.
Is this the whole story?
It is the part those pages actually state. Empty details stay empty.
Sources
Checked 2026-11-06.