Shentis
Grow Flax, weave Cloth, then produce Shentis at a Pleater.
Published details
| Field | Published value | Evidence |
|---|---|---|
| Category | Consumer good (Need) | 1 source per field; see Sources |
| Region | Aegyptus | 1 source per field; see Sources |
| Produced by | Pleater | 1 source per field; see Sources |
| Inputs | Cloth | 1 source per field; see Sources |
| Cycle | 1:30 | 1 source per field; see Sources |
| Chain ratio | 3 Flax Farm : 4 Weaver : 3 Pleater | 1 source per field; see Sources |
| Needed by | Potters, Chanters | 1 source per field; see Sources |
| Unlocked by | Pleater (Potters/Chanters line) | 1 source per field; see Sources |
Apparel need for the Egyptian middle tiers.
What this means for your game
Count the flax tiles before you count weavers, because the 3:4:3 ratio fails as soon as one farm is on the wrong belt. Shentis are an Aegyptus textile, not a person. The goods page ratio is three flax farms to four weavers to three pleaters, on a one-minute-thirty cycle. Potters and Chanters are the tiers that consume them. Flax has to exist on a tile that can grow it. During Akhet, a floodplain flax field is the wrong place if you sized the chain for Shemu’s extra ton. The spelling in search is stable enough that I am not pairing it with an unconfirmed alias. Barracks and tunics are different rows.
No patch line in the entity notes names a direct change to this entry.
Questions
How many sources mention Shentis?
2 linked pages from 2 independent publishers, checked 6 Nov 2026. A linked page may support only some fields.
Is this the whole story?
It is the part those pages actually state. Empty details stay empty.
Sources
Checked 2026-11-06.