Wesekh Collars
Produce with a Bead-Threader from Beads; Beads come from a Beadmaker.
Published details
| Field | Published value | Evidence |
|---|---|---|
| Category | Consumer good (Need) | 1 source per field; see Sources |
| Region | Aegyptus | 1 source per field; see Sources |
| Produced by | Bead-Threader | 1 source per field; see Sources |
| Inputs | Beads | 1 source per field; see Sources |
| Cycle | 1:30 | 1 source per field; see Sources |
| Chain ratio | 1 Beadmaker : 1 Bead-Threader | 1 source per field; see Sources |
| Needed by | Threshers, Potters, Chanters, Scribes, Gymnasiarchs | 1 source per field; see Sources |
| Unlocked by | Bead-Threader at 50 Threshers | 1 source per field; see Sources |
Satisfies the household/need category for all five Aegyptus tiers.
What this means for your game
A Beadmaker produces the Beads used by the Bead-Threader. The anno117.tools chain lists one of each building at equal productivity and a 1:30 Bead-Threader cycle. It identifies Wesekh Collars as a need for Threshers, Potters, Chanters, Scribes, and Gymnasiarchs. Ubisoft calls the object Usekh Collar, while the goods index uses Wesekh; both spellings refer to the Aegyptus good. The detailed building ratio and resident list come from the goods database alone.
No patch line in the entity notes names a direct change to this entry.
Questions
How many sources mention Wesekh Collars?
2 linked pages from 2 independent publishers, checked 6 Nov 2026. A linked page may support only some fields.
Is this the whole story?
It is the part those pages actually state. Empty details stay empty.
Sources
Checked 2026-11-06.