Anno 117 Get the Game

Aegyptus layouts

There is no Aegyptus blueprint file in the companion library I checked. What Ubisoft did publish is a set of land rules, and those rules are the layout. Treat any pretty grid you see elsewhere as a sketch until someone ships a stamp.

Aegyptus terrain and supply zones Drylands Basins + noria → irrigated farms Plan irrigation before crop production Farmlands beside the Nile Fertile land and wooded plots Reserve room for roads and services Floodplains Geese · beads · reeds · mud roads Buffer seasonal production changes
Mechanics schematic · conceptual zones, without tile scale · developer sources below · checked 6 Nov 2026.
Ubisoft key art for Anno 117 Dawn of the Delta

Where each chain is allowed to sit

Drylands grow nothing until basins and a noria irrigate them. Farmlands along the bank are fertile and crowded with trees. Floodplains are the only home for geese, beads, and reeds, and they must be tied together with mud roads. You cannot drain a floodplain the way you drain an Albion marsh.

Leave slack for Akhet

Shemu, about two hours, adds one ton per cycle on floodplain buildings. Akhet, about two hours, drops those same buildings to 25 percent and puts a health penalty on the city while fire safety rises. A layout that sizes the floodplain for Shemu will miss goods all through the flood. Put chains that hate water on dry or farm land, and overbuild the floodplain goods.

Houses fork after Threshers into Potters and Chanters, or into Scribes and Gymnasiarchs. Service radius grows with the tier. I am not drawing a numbered tile plan, because no measured stamp exists in the sources.

Steam store screenshot 7 of Anno 117: Pax Romana

Questions

Can I copy a Latium housing block into Aegyptus?

No. Roads, fertility, and the flood season do not match Latium’s paved grids.

Is this a tested city?

It is a constraint list from Ubisoft’s news post, not a save file.

Sources

Checked 2026-11-06.

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