Anno 117 Get the Game

Penteconter

Build at a Shipyard after Rope and Sail production is available.

Steam store screenshot 1 of Anno 117: Pax Romana

Published details

Public reference data checked 6 Nov 2026; linked publishers may cover different fields.
FieldPublished valueEvidence
Ship classWarship1 source per field; see Sources
Hit points5001 source per field; see Sources
Speed4.771 source per field; see Sources
Module slots2 (data site); GameRant reports 3 with 2 usable for Ship Archer/Ship Oar1 source per field; see Sources
Cost1,500 Denarii + 15 Timber + 10 Rope + 10 Sails1 source per field; see Sources
Build time5 min1 source per field; see Sources
Upkeep15 Denarii + 3 Liberti1 source per field; see Sources
Unlocked byShipyard1 source per field; see Sources

Basic warship and escort; modular refit via ship modules.

What this means for your game

The penteconter is the small Latium warship people search because a campaign step asks for one and because a rope-and-sail prerequisite stalls the shipyard. The military table gives it 500 hit points, speed 4.77, two module slots, a cost of 1,500 denarii plus 15 timber, 10 rope and 10 sails, a five-minute build, and upkeep of 15 denarii plus 3 Liberti. GameRant instead says three slots, of which two accept an archer or an oar. Both counts stay. Update 3.0 fixed a bug that classified the flagship as a penteconter. That is a label fix, not a change to these stats. You still need a shipyard.

Changes noted for version 3.0 Fixed Flagship being counted as a Penteconter in the Fleet Object Menu.

Steam store screenshot 2 of Anno 117: Pax Romana

Questions

How many sources mention Penteconter?

2 linked pages from 2 independent publishers, checked 6 Nov 2026. A linked page may support only some fields.

Is this the whole story?

It is the part those pages actually state. Empty details stay empty.

Sources

Checked 2026-11-06.

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