Ships
You build these at a shipyard. Modules include a ship archer and a ship oar. Ships can be refit, repaired, and sold. The stat block below is the anno117.tools military table. GameRant says the penteconter has three slots of which two take an archer or an oar. I am keeping both slot counts.
| Ship | HP | Speed | Slots | Cost | Build | Upkeep |
|---|---|---|---|---|---|---|
| Penteconter | 500 | 4.77 | 2 in the table, 3 in GameRant | 1,500 denarii, 15 timber, 10 rope, 10 sails | 5 min | 15 + 3 Liberti |
| Trireme | 1,250 | 4.3 | 3 | 4,000, 25 timber, 15 rope, 15 sails | 8 min | 50 + 7 Liberti |
| Quinquereme | 2,000 | 3.82 | 4 | 8,000, 40 timber, 20 rope, 20 sails | 10 min | 100 + 15 Liberti |
Merchant hulls and the flagship are not in this table. Update 3.0 fixed a bug that counted the flagship as a penteconter. That is a classification fix, not a stat change I can quote.
| Name | Details | Status / sources |
|---|---|---|
| Penteconter |
| 2 independent sources Checked 2026-11-06 |
| Trireme |
| 1 independent source Checked 2026-11-06 |
| Quinquereme |
| 2 independent sources Checked 2026-11-06 |
Questions
How many module slots does a penteconter have?
The military table says 2. GameRant says 3, with 2 usable for archer or oar. Both stay.
Where do I sell a ship?
The military pages say ships can be sold. A click-path with prices was not copied here.
Sources
Checked 2026-11-06.