Anno 117 Get the Game

Clay pit at 0 percent

anno117.tools lists the clay pit as a Latium Plebeian building on river terrain, cycle 0:30, output clay, build cost 2 timber, upkeep 8 denarii and 3 Plebeian workforce. Zero percent is a setup failure in that order, not a mystery debuff from patch 3.0.

Steam store screenshot 3 of Anno 117: Pax Romana

Check in this order

GameRant’s beginner notes are the second source for roads and workforce as the usual reasons a building sleeps. Higher consumption in 3.0 makes you need more clay. It does not set an existing pit to zero. If the pit is in Aegyptus or Albion, you are looking at the wrong region: this file is Latium.

Steam store screenshot 4 of Anno 117: Pax Romana

Questions

Why is productivity zero next to a river?

The tool page says the pit needs river terrain tiles, not just a nearby shoreline.

Did Update 3.0 break clay pits?

The patch raised consumption on new saves. It is not described as zeroing clay pits.

Sources

Checked 2026-11-06.

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